Blog 6/12

Today was my last day at Taunton High School (THS) for this school year since MassArt’s summer intensive classes have started in full swing. I can’t lie I honestly didn’t want it to end, and I’m feeling incredibly lucky and grateful for my experience so far at THS. I wish I could close out the school year with my lovely and funny students, but I am excited to see them in August.

It was such a wonderful feeling to have students verbalize and express that they love you and will miss you after you leave. Getting surprise hugs and asked to take a photo with shows me that I’ve done at least one thing right this year. It motivates me to take this summer to work on myself so that I can come back in the Fall with even more to give my students. This year has shown me the immense value in building relationships in the classroom — it goes so far and you have no idea how much you impact these students on a daily basis.

Blog 6/11

Today I spent my studio time at work at Taunton High School — as the graphic design tutor, training to be a graphic design teacher this coming Fall. I find that I learn something from my job every day, through my students, co-teachers, and administration. Whether they’re positive or negative lessons, there’s so much learning to be had in these buildings.

I start my day with my prep period which allows me to get things done for students — things like printing their work and assembling demos. And then I have interns in my second period who help us design and produce products for the school and district, today it was t-shirts and magazines.

Then for my third through fifth period I co-teach graphic design level 1 students. This week we’re working on candy design, prompting students to create unique and special candy inspired by the Willy Wonka movies. Students are using clay to make their creations and being enriched to design logos for their candy too.

My last period I have the honor of co-teaching graphic design level 2 students, which I find very enriching because their projects are usually a lot more creative and demanding. So, this is a space where I really get to challenge students and have them thinking in different capacities.

Blog 6/10 — Kitbashing / Assemblage

LESSON CONCEPT #1
the secret life of objects

1. Assignment Connection

Assemblage & Sculpture Unit

2. Key Question

When does an object become something other than what it was designed to be?

3. Primary Understanding & Learning Goals

Students will understand that artists can transform ordinary objects through juxtaposition, modification, and context.

Students will investigate how assemblage artists create new meanings by combining unrelated materials and challenging assumptions about function.

4. Technical Objectives

Students will:

  • Analyze found objects for formal and symbolic qualities.
  • Combine disparate materials into a cohesive sculpture.
  • Develop a narrative or identity for their transformed object.
  • Present the work as though it exists in a fictional world.
5. Materials, Equipment, & Tools
  • Found objects
  • Recyclables
  • Hot glue
  • Wire
  • Paint
  • Sketchbooks
6. Sequence of Activities

Day 1: Examine assemblage artists and collect found objects.

Day 2: Sketch possible transformations and narratives.

Day 3-4: Build sculptures.

Day 5: Present sculptures and explain their new function and story.

7. Formative Assessment
  • Sketches
  • Object inventories
  • Work-in-progress critiques
  • Artist statement
8. Artists
  • Marcel Duchamp
  • Thomas Deininger
  • Nick Cave

LESSON CONCEPT #2
Future Relics

1. Assignment Connection

Concept Art & Worldbuilding Unit

2. Key Question

How can artists use found objects to tell stories about worlds that do not yet exist?

3. Primary Understanding & Learning Goals

Students will understand that objects carry narratives and can be used to construct fictional histories.

Inspired by kitbashing, Afrofuturism, science fiction, and speculative design, students will create artifacts from an imagined future society.

Students will investigate how artists and designers use material culture to build believable worlds.

4. Technical Objectives

Students will:

  • Develop a fictional culture or society.
  • Kitbash found materials into a speculative artifact.
  • Create concept sketches and written lore.
  • Present the object as a museum artifact from the future.
5. Materials, Equipment, & Tools
  • Found objects
  • Recyclables
  • Toy parts
  • Cardboard
  • Wire
  • Sketchbooks
6. Sequence of Activities

Day 1: Explore Afrofuturism, kitbashing, and speculative design.

Day 2: Design a future society and sketch an artifact.

Day 3-4: Build and modify objects.

Day 5: Create museum labels and presentations.

7. Formative Assessment
  • Concept sketches
  • Written worldbuilding notes
  • Prototype critiques
  • Artifact presentation
8. Artists
  • Rammellzee
  • Cyrus Kabiru
  • Nick Cave

LESSON CONCEPT #3
Craft, Hobby, or Art?

1. Assignment Connection

Contemporary Art & Cultural Value Unit

2. Key Question

Who decides what counts as art?

3. Primary Understanding & Learning Goals

Students will investigate how institutions, critics, and cultural hierarchies influence perceptions of artistic value.

Students will examine the relationship between crafting, collecting, customization, fan culture, and contemporary art.

Students will consider why some forms of making are celebrated while others are dismissed.

4. Technical Objectives

Students will:

  • Research a hobby, craft, or maker community.
  • Create an assemblage inspired by that practice.
  • Curate and display the work as contemporary art.
  • Write a defense explaining its artistic significance.
5. Materials, Equipment, & Tools
  • Found objects
  • Hobby materials
  • Recycled materials
  • Display materials
  • Sketchbooks
6. Sequence of Activities

Day 1: Discuss art versus craft and analyze examples.

Day 2: Research a chosen hobby or maker culture.

Day 3-4: Create assemblage work.

Day 5: Install a class exhibition and conduct critique.

7. Formative Assessment
  • Research notes
  • Sketches
  • Peer critique
  • Written defense
8. Artists
  • Marcel Duchamp
  • Nick Cave
  • Thomas Deininger

Blog 6/9

LESSON CONCEPT #1
Permission to Leave a Mark


1. Assignment Connection

Identity, Mark-Making, and Public Space Unit

2. Key Question

How can artists challenge systems of power when they are not allowed to permanently alter a space?

3. Primary Understanding & Learning Goals
  • Students will investigate how artists have developed alternative forms of street art in response to legal restrictions, surveillance, and institutional control.
  • Students will examine how the inability to leave permanent marks often leads to more creative and conceptually sophisticated forms of intervention.
4. Technical Objectives

Students will:

  • Analyze examples of graffiti, street art, and public art.
  • Document marks found throughout their school or community.
  • Categorize marks according to power structures.
  • Design a site-responsive temporary installation or drawing that comments on visibility and permission.
5. Materials, Equipment, & Tools
  • Cameras or phones
  • Sketchbooks
  • Chalk
  • Painter’s tape
  • Paper
  • Markers
6. Sequence of Activities

Day 1

Discussion:
What counts as a legitimate mark?

Students examine examples ranging from cave paintings to graffiti tags to public monuments.

Day 2

Site walk around school.

Students document:

  • official signs
  • student marks
  • graffiti
  • announcements
  • memorials

Day 3-4

Students identify a location where a temporary intervention could reveal a hidden power structure.

Day 5

Students install and document their work.

7. Formative Assessment
  • Site observations
  • Sketch proposals
  • Written rationale
  • Peer discussion regarding how effectively the work addresses power
8. Artists
  • Jean-Michel Basquiat
  • Mossy Giant
  • Keith Haring

LESSON CONCEPT #2
Mapping Invisible Systems


1. Assignment Connection

Systems Thinking & Information Design Unit

2. Key Question

How can artists reveal invisible systems without adding permanent objects to a space?

3. Primary Understanding & Learning Goals

Students will understand that systems of power often operate invisibly through rules, routines, expectations, and social structures.

Students will investigate how schools, cities, governments, social media platforms, and communities organize behavior through hierarchical systems.

Students will learn that artists can reveal hidden structures through visual representation

Students will investigate how site-responsive artists expose hidden systems through subtle interventions.

Rather than making a mural, students create work that points viewers toward something already present but often ignored.

4. Technical Objectives

Students will:

  • Identify a system they participate in.
  • Analyze relationships between individuals, institutions, and authority.
  • Create a visual map of a system.
  • Use design strategies to communicate hierarchy and power relationships.
5. Example Interventions

Social Traffic Maps

Students use temporary chalk arrows showing how people actually move through a school versus intended routes.

Power Maps

Students identify spaces where:

  • students have authority
  • teachers have authority
  • administrators have authority

and create temporary visual markers highlighting those zones.

Reverse Graffiti Pathways

Students use water or cleaning techniques to reveal overlooked circulation patterns.

6. Materials, Equipment, & Tools
  • Sketchbooks
  • Large paper
  • Colored markers
  • Illustrator or Canva
  • Projector
7. Sequence of Activities

Day 1

Discussion:
What is a system?

Students brainstorm systems they interact with:

  • school
  • social media
  • transportation
  • sports
  • family structures

Day 2

Students create diagrams identifying power relationships.

Day 3-5

Students transform diagrams into large-scale visual maps.

Day 6

Critique focused on clarity and interpretation.

8. Formative Assessment
  • Brainstorming charts
  • System diagrams
  • Draft reviews
  • Reflection explaining identified power structures

9. Artists

  • Candy Chang

LESSON CONCEPT #3
Guerrilla Kindness: Reimagining Public Space


1. Assignment Connection

Site-Specific Installation & Community Engagement Unit

2. Key Question

How can artists temporarily transform public spaces to empower others?

3. Primary Understanding & Learning Goals

Students will understand that public space is not neutral.

Artists can use temporary interventions to:

  • disrupt expectations
  • encourage participation
  • create community
  • challenge social hierarchies

Students will investigate how street artists use creativity rather than property damage to reshape experiences of shared spaces.

4. Technical Objectives

Students will:

  • Analyze examples of site-specific street art.
  • Identify underutilized or overlooked spaces.
  • Design temporary interventions.
  • Document public interaction with their work.

Possible Interventions

  • Yarn Bombing
    Transforming fences, bike racks, or trees with knitted coverings.
  • Plant Graffiti
    Using natural materials to create temporary images.
  • Hidden Messages
    Installing temporary signs that encourage reflection.
  • Community Prompt Walls
    “What should change about this space?”
  • Projection Art
    Temporary nighttime projections.
  • Interactive Chalk Installations
    Inviting participation from others.

5. Materials, Equipment, & Tools

  • Research materials
  • Sketchbooks
  • Presentation boards
  • Digital design software
6. Sequence of Activities

Day 1: Explore & Discuss

  • Examine examples of green graffiti, reverse graffiti, yarn bombing, and public interventions.
  • Discuss how artists use temporary art to challenge or reshape public space.
  • Conduct a site walk and identify potential locations for intervention.

Day 2: Plan

  • Sketch ideas and select a site.
  • Write a brief proposal explaining the site’s significance and intended impact.
  • Receive peer and instructor feedback.

Day 3: Create & Install

  • Create and install temporary, site-responsive interventions.
  • Photograph and document the work.

Day 4: Reflect & Share

  • Present documentation.
  • Discuss how the intervention engaged with power, systems, or hierarchy.
  • Complete a short written reflection.
7. Formative Assessment

Students document:

  1. Their intervention.
  2. Why they chose the site.
  3. What system, hierarchy, or social norm they hoped to address.
  4. How viewers interacted with the work.
8. Artists
  • Candy Chang
  • Agata Oleksiak
  • Stephen Powers

Blog 6/8

THE FLOATING WORLD

How does your art practice and / or teaching pedagogy relate to the art worlds of contemporary youth? 


I think that using ukiyo-e artists’ floating world is easily transitional to modern day graphic design and art just by looking at personal experiences. Yes, it may look vastly different in terms of production, outcome, and materials though, the concept and intent still remains.

So, when I look at my design practice and teaching philosophy, I see a ton of relevance to contemporary youth. This could completely be biased though, looking at lessons and concepts that I plan for, I always try to fit in my students’ everyday lives. 

I believe that the youth are who determine what is modern, what is contemporary and what is fresh. So, whether it’s music taste in their album redesign, or narrative zine that forces them to express their identity, students are brought into the modern art world just by bringing their interests into their work. 

LESSON CONCEPT #1

Mapping the Contemporary Floating World


1. Assignment Connection

Visual Culture Mapping | Graphic Design & Identity Unit

2. Key Question

Where do contemporary youth experience their own “floating worlds,” and how can visual systems represent those spaces?

3. Primary Understanding & Learning Goals

Students will understand that ukiyo-e artists documented spaces of entertainment, social interaction, fantasy, and escape that existed alongside everyday life.

Students will investigate the digital and physical spaces that function as contemporary floating worlds, such as:

  • TikTok
  • Discord
  • Roblox
  • concerts
  • conventions
  • fandom spaces
  • gaming communities
  • social media feeds

Students will consider how these spaces influence identity, relationships, and self-expression.

4. Technical Objectives

Students will:

  • Analyze ukiyo-e as visual documentation of cultural spaces.
  • Use FontStruct as a pixel-based design tool rather than strictly a type-design tool.
  • Create a system of custom glyphs, icons, and symbols representing their contemporary floating world.
  • Construct a visual map or diagram of their cultural ecosystem.

5. Materials, Equipment, & Tools

  • Computers
  • FontStruct
  • Sketchbooks
  • Projector
  • Research images
  • Printer

6. Sequence of Activities

Day 1
Discussion:
What was the floating world in Edo Japan?

Students identify spaces where they spend time, build identity, seek entertainment, or connect with others.

Day 2
Students sketch symbols for:

  • favorite platform
  • fandom
  • game
  • music community
  • hobby
  • online persona

I demonstrate how FontStruct can be used to build modular visual symbols.

Day 3-4
Students create a library of glyphs in FontStruct. Instead of letters, each character slot becomes a visual icon.

Day 5
Students use the glyphs to create a large infographic-style map showing how their floating world functions.

7. Formative Assessment

  • Sketchbook brainstorming
  • Symbol iterations
  • Instructor conferences
  • Peer feedback discussing whether symbols effectively communicate cultural experiences

8. Artists

  • Utagawa Hiroshige
  • Marian Bantjes

LESSON CONCEPT #2

Snapshots of the Floating World


1. Assignment Connection

Narrative Illustration | Zine Unit

2. Key Question

What moments from contemporary youth culture deserve to be documented as art?

3. Primary Understanding & Learning Goals

Students will understand that ukiyo-e did not primarily document kings, heroes, or major historical events.

Instead, artists recorded:

  • entertainers
  • fashion trends
  • leisure activities
  • daily routines
  • fleeting moments

Students will examine how ordinary experiences can become significant cultural records.

4. Technical Objectives

Students will:

  • Analyze visual storytelling in ukiyo-e.
  • Develop observational drawing and composition skills.
  • Create a series of illustrations documenting moments from their own floating world.
  • Assemble images into a folded zine.

5. Materials, Equipment, & Tools

  • Sketchbooks
  • Ink pens
  • Zine templates
  • Printer

6. Sequence of Activities

Day 1
Analyze ukiyo-e prints depicting daily life.

Discussion:
What would future historians learn about Edo Japan from these images?

Day 2
Students create a list of moments from their own floating worlds:

  • scrolling TikTok at midnight
  • gaming with friends
  • waiting in a concert line
  • texting in a group chat

Day 3-5
Students create 4-6 illustrations documenting those moments.

Day 6
Students bind and share zines.

7. Formative Assessment

  • Thumbnail sketches
  • Artist statements
  • Peer critiques focused on storytelling

8. Artists

  • Katsushika Hokusai
  • Utagawa Kuniyoshi
  • Lynda Barry

LESSON CONCEPT #3

Selling the Floating World

1. Assignment Connection

Advertising & Visual Persuasion Unit

2. Key Question

How does popular culture persuade people to participate in particular lifestyles, communities, and identities?

3. Primary Understanding & Learning Goals

Students will understand that ukiyo-e prints were not simply artworks, they also functioned similarly to modern media.

They promoted:

  • actors
  • entertainers
  • fashion
  • tourism
  • cultural trends

Students will investigate how contemporary visual culture markets lifestyles and identities through influencers, fandoms, brands, and entertainment.

4. Technical Objectives

Students will:

  • Analyze persuasive visual strategies.
  • Examine historical and contemporary examples of promotion.
  • Design a poster advertising a contemporary floating world.
  • Apply principles of hierarchy, color, composition, and audience awareness.

5. Materials, Equipment, & Tools

  • Photoshop/Canva
  • Printer
  • Research materials
  • Sketchbooks

6. Sequence of Activities

Day 1
Compare ukiyo-e actor prints with:

  • influencer posts
  • gaming advertisements
  • concert promotions
  • anime posters

Discussion:
What are these images selling?

Day 2
Students select a floating world they belong to.

Day 3-5
Students design promotional posters inviting viewers into that world.

Day 6
Class critique examining visual persuasion techniques.

7. Formative Assessment

  • Research notes
  • Thumbnail sketches
  • Draft critiques
  • Reflection writing

8. Artists

  • Toshusai Sharaku
  • Henri de Toulouse-Lautrec
  • Takashi Murakami